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Post by stormjedi Sat Jul 30, 2011 2:05 pm

info_player_deathmatch ***
Basic player spawnpoint, Now if your remove all the current spawnpoints and place one of these and then save, this will be the new spawnpoint. Do Not use info_player_start, it is out of date. You can place as many as you want, as long as the game sees this you will be ok.

Keys:
nobots - bots cannot be spawned using this spawnpoint when set to 1
nohumans - humans cannot be spawned using this spawnpoint when set to 1
target - what to fire at when used, in this case when a person dies and this spawnpoint is used, it fires at this.

Example:
Code:
/place info_player_deathmatch 12 nohumans,1,

- i added 12 to the z-axis because without the entity spawning 12 units up, you would literally spawn inside the ground.

info_player_jail ***
Lugormod jail spawnpoint. Use /jail <playername> <time> on a player and it will send them to this point, also place as many of these as you want

Example:
Code:
/place info_player_jail 12

- i added 12 to the z-axis because without the entity spawning 12 units up, you would literally spawn inside the ground.
stormjedi
stormjedi
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Posts : 70
Join date : 2011-07-29

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