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Effect Entities

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Effect Entities Empty Effect Entities

Post by stormjedi Sat Jul 30, 2011 2:09 pm

fx_rain ***
This is a world rain effect, meaning that it will play the effect everywhere on the map, or anywhere there is a weatherzone. Weatherzones have to be placed before the map compiles. This weather effect will move slowly if spawned and there is a misc_skyporal on the map. Please note that placing this effect will extremly increase the load time when you connect.

Keys:
count - the number of rain particles (default is 500)

Example:
Code:
/place fx_rain 0 count,600,

fx_snow ***
This is a world snow effect, meaning that it will play the effect everywhere on the map, or anywhere there is a weatherzone. Weatherzones have to be placed before the map compiles. This weather effect will move slowly if spawned and there is a misc_skyporal on the map. Please note that placing this effect will extremly increase the load time when you connect.

Keys:
count - the number of snow particles (default is 1000)

Example:
Code:
/place fx_snow 0 count,1200,

fx_spacedust ***
This is a world space dust effect, meaning that it will play the effect everywhere on the map, or anywhere there is a weatherzone. Weatherzones have to be placed before the map compiles. This weather effect will move slowly if spawned and there is a misc_skyporal on the map. Please note that placing this effect will extremly increase the load time when you connect.

Keys:
count - the number of space dust particles (default is 1000)

Example:
Code:
/place fx_spacedust 0 count,1200,

fx_runner **
Runs the specified effect, if it is used it will toggle, on/off.

Spawnflags:
1 - effect will start in the off state
2 - effect fires once, and thats when its used
4 - does radius damage around effect, you set the damage variables with the 'splashRadius', 'splashDamage' keys

Keys:
fxFile - name of the effect file to play
target - direction to aim the effect in, otherwise defaults to up
target2 - uses its target2 when the fx gets triggered
splashRadius - the radius around the origin that the fx is located, default is 16
splashDamage - the damage to give everything in the splash radius, default is 5
soundset - plays start sound when toggled on, loop sound while on, and a stop sound when turned off
targetname - make the trigger target this value for the entity to be used

Example:
Code:
/place fx_runner 0 fxfile,effects/misc/possession,wait,2000,spawnflags,3,

- Creates an effect that only fires once when used, and starts off.

stormjedi
stormjedi
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Posts : 70
Join date : 2011-07-29

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